When people in the media report an EVE narrative

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When many outsiders consider eve echoes isk, I am prepared to wager that the first thing that comes to mind are the tales told of New Eden's Capsuleers -- that the player pilots that compose the history of the secondary universe. More frequently than not, when people in the media report an EVE narrative, it is talking exclusively about the escapades of a player or Corporation doing something astonishing.

But beneath the sandbox gameplay is the very fabric of New Eden -- a story of Empires and, most recently Invasions. The framework of EVE Online is established in its lore -- something which does not get talked about enough when discussing the long-running MMORPG. And he is definitely not promoting the MMORPG brief. Story threads that connect players with the world around them are being put years ahead -- and after 17 years in existence, EVE Online knows how to allow for its narrative seeds to be sown. Players in many games often question and produce theories around where a story is going in an MMO. However, with EVE Online, every action a player makes may have the potential to alter not merely their particular gameplay at the moment, but spiral into something important down the road.

"I joined CCP ten years ago," Bergur continued,"and I joined the EVE Online team in 2014. The Drifters were actually one of the first things that I worked on in EVE. And my type of greatest pet peeve when I began in EVE was that the fact that I constantly felt that, you know, you had the game -- the wonderful EVE Online universe and interactions here. And PvE and Missions -- they sort of sat out, it did not matter that some of the articles existed out -- it didn't matter that a number of the articles existed. You can kill the exact same rat , again, again, and again and it did not affect the world in purposeful ways. So I felt like those components were missing form the story telling aspect of EVE."

Therefore, going back to 2014, if you have been paying attention, you can begin to see the seeds of the narrative that's still going on today. These story threads aren't just reinforced by CCP themselves, but researched, dissected and discussed one of the neighborhood as I alluded to previously. But even CCP get in on the action, like the Scope, an in-game news throw that discusses major narrative beats and upgrades from the perspective of an in-game news team.

Some new players may be remiss in believing this was player created, but infact it is from CCP themselves. And it does not just include hard details about the upgrade or story beat it was designed to promote -- keen eyed players could just find a few of these conspiracy theories they have discussed also take a look -- a direct line from the community conversation of the lore and the team that produces the game.

"At any given time we constantly have a few storylines that are flowing around and we're playing -- and in some cases, you know, we have the long game. And then all the cases people seed storylines and determine how the community reacts to them. We've got a quote of where we wish to say, but we allow the community to guide us through the ins and outs. So, you understand , we pick upon tinfoil theories, we select up on speculations. We have tools such as The Scope that are completely in character, so that they can take on some of tinfoil and operate with them, break away from them or cheap eve isk confirm them stuff like this."

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